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Old Jul 02, 2007, 06:49 PM // 18:49   #141
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Quote:
Originally Posted by Aera Lure
Problem is the improved drop rates on golds, and greens, combined with less actual gold when farming has oversaturated the market with things to sell and drained the game of cash reserves. That's what's killed the economy.
I've read all 7 pages of this thread so far and this is the most accurate statement for me.

The bottleneck has badly shifted to converting gold/green items to actual gold which is required for many things.

WE HAVE NO GOOD SYSTEM TO DO THIS!!!!

Many players hate hate HATE selling since it's spam SPAM SPAM!!!
As a result it doesn't matter if you play in normal or HM, you get gold/green drops which you'd like to convert to cash.

I personally am in this boat - my toons are laden down with gold items and I can't muster up the will to spend hours of WTS in various towns...

In the "old days" you might have grit your teeth and sell one or two gold items and you'd have enough money for whatever you need - skills, armor etc things you need plat for.

Today all golds/greens have devalued so bad that you need to sell a hell of a lot more to get to the same value of plat.

This has definitely turned me off the game more....

Interestingly I played a little bit of Archlord for a laugh over the weekend (got the game REALLY cheap), what a grind fest that is but it has a fully functional auction house - it was such a relief to drop stuff off there and just move on.
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Old Jul 03, 2007, 12:20 AM // 00:20   #142
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Quote:
Originally Posted by scrinner
M belief is that Though eight member parties get x8 the drops, those drops are distributed per the team so everybody gets only 1/8 of the drop. This means the drop rates for that one person is the SAME as the one soloing.

Before the soloer would get drops equivalllent to an entire teams worth. So in this case your entire argument comes back to bite you in the ass unfortunately. Now the two are equal and the soler is en par with the eight party guy. Now the two can enjoy the game as they like without being jealous of the other.
You seem to be confused as to what I meant...

First of all, there was no argument, so it makes it hard to bite me in the ass.

Secondly, I am aware that the solo'ers get the same amount of drops as each person in an 8 man party, in theory that is. Which, of course, makes it fair for everyone. I thought it was obvious that I knew that. I'm not trying to suggest loot scaling. I am pointing out that it is in fact FAIR.

Last but not least, I was saying that loot scaling was a step in the right direction. To further make the loot more efficient, I proposed that we double drops across the board, regardless of team size. Which counters the complaint of "but I can't afford skills anymore" and it doesn't hose over the solo'er.
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Old Jul 03, 2007, 12:31 AM // 00:31   #143
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why not just make it so loads of cash drops? instead of stupid 75 gold drops that you share with your party? i mean, why not 50k for finishing sorrows? just an example
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Old Jul 03, 2007, 11:36 PM // 23:36   #144
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While I haven't read through this entire thread, I do have an opinion on loot scaling: I completely hate it. Nothing is more discouraging than spending 20-30 minutes farming and ending up with 2k-4k. The whole loot scaling thing never made sense to me; the previous system made much more sense to me. I always thought of it like this before: go with a full party u do 1/8 the work and thus get 1/8 of the drops (roughly). Thats fair. And if you go by yourself, your doing the work of 8 people and thus should get all the rewards. Now, if you go with a full group you do 1/8 the work and get 1/8 the reward. However, you go solo and do the work of 8 people and still get 1/8 the reward; perhaps the rewards are better than this, but they are not nearly as good as before. Basically what this loot scaling has done is make it so that honest players do the same amount of work as before and get much less rewards. That is why I hate loot scaling and I do not understand why A-net implemented it. Is it to stop bot farmers? But bot farmers can constantly farm, while actual players cannot. So who gets hurt? The honest player. Sure, the bots may be making less money, but what will they do then? They'll drive up their prices for gold. In my opinion, what A-net is doing through loot scaling is punishing honest players for the actions of a few illegal bots.
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Old Jul 03, 2007, 11:41 PM // 23:41   #145
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Why do people act like soloing takes 8 times the work? Making a bot that can solo is easy. Make a bot that effectively play in an 8 man party and I will give you a cookie.

Soloing consists of casting 4 enchantments before battle, then in battle you spam 3-4 skills on recharge.
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Old Jul 03, 2007, 11:41 PM // 23:41   #146
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Noooo! I thought this thread was finally gone. All you see are the same 4 people going at it on why they are right about it. But since I know I'm right about this one I'll just explain it again .

Loot scaling= adding value to the gold which means the less gold you have the more it is worth now. Less=More. Deflation in the price is good and inflation in the value of gold is good.
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Old Jul 03, 2007, 11:46 PM // 23:46   #147
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You all seem to be under the impression that items are/were meant to be 100k+.

In todays economy you can farm plenty of cash for anything you need. Less available cash means prices drop on high end items, it just takes a while for the stubborn rich sellers to realize this. Once it stabilizes for example:

previously worth 100k +10ecto
now worth 20k

easily obtainable in todays state of economy.
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Old Jul 04, 2007, 01:50 AM // 01:50   #148
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@Omniclasm
The level of the flaming is getting high so I might have thought of it as a Negative post at the time.

Apologies for the confusion.

Do note... That the main reason there are more golds are to bring their value down. They want to bring down the value of all these golds so Average John Goodwill (I refuse to use the name Joe) can afford the gold. Personally Arena Net Should look at Etiher The xunlai Trade Center, The Center island idea, Or an Online Auction house. Guru's is too slow/Buggy for me
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Old Jul 04, 2007, 01:56 AM // 01:56   #149
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Quote:
Originally Posted by The Abbott
why not just make it so loads of cash drops? instead of stupid 75 gold drops that you share with your party? i mean, why not 50k for finishing sorrows? just an example
It's called Vanquishing. LoL!
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Old Jul 04, 2007, 01:59 AM // 01:59   #150
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Quote:
Originally Posted by Stormcloud
You all seem to be under the impression that items are/were meant to be 100k+.

In todays economy you can farm plenty of cash for anything you need. Less available cash means prices drop on high end items, it just takes a while for the stubborn rich sellers to realize this. Once it stabilizes for example:

previously worth 100k +10ecto
now worth 20k

easily obtainable in todays state of economy.
I have said it about 7 or 8 times, I don't think it will ever get through to them at this point. I'm about to give up explaining it to tbh lol.
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Old Jul 04, 2007, 02:01 AM // 02:01   #151
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a simple semi-solution that has been mentioned before would be to add npcs that buy/sell perfect mods and tomes. that would decrease some spam and would also put a decent, depending on npc prices, amount of gold in the coffers of casual farmers.

Last edited by korcan; Jul 04, 2007 at 02:08 AM // 02:08..
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Old Jul 04, 2007, 02:05 AM // 02:05   #152
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Quote:
Originally Posted by Onarik Amrak
It's called Vanquishing. LoL!
The reward for vanquishing is a joke....

Something like 800 xp and 200 gold. I try not to spend it all in one place, but it's hard not to. Granted, I usually get 2-3 golds, all of which sell for about 250-300 gold. So vanquishing one place will get me about 1.5k gold, give or take 500. Now, if I was flat broke, and I wanted to try a new build, I would need to vanquish 4-5 maybe even 6 areas. This is an all day job at least, not to mention impossible for many other people, casuals especially.

<edit below this point>

Quote:
Originally Posted by drago34
I have said it about 7 or 8 times, I don't think it will ever get through to them at this point. I'm about to give up explaining it to tbh lol.
However, as has been said in other places, the prices of skills and armor are still the same.

Last edited by Omniclasm; Jul 04, 2007 at 02:08 AM // 02:08..
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Old Jul 04, 2007, 02:07 AM // 02:07   #153
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Feel more discouraging than pre-loot scaled... Always feel like go back to outpost emptied-handed... -_-
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Old Jul 04, 2007, 02:15 AM // 02:15   #154
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Quote:
Originally Posted by Omniclasm
...However, as has been said in other places, the prices of skills and armor are still the same.
That's very true. But it just means you need to wait and save up for a little longer.
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Old Jul 04, 2007, 02:27 AM // 02:27   #155
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drago, I'm not arguing that loot scaling is bad. I am 100% behind loot scaling, was one of the best things they did in my opinion. However, slightly increased drops would hurt nobody. Slightly increased globally, not based on party size. That would make acquiring the static price things, such as skills and armor, more feasible for everyone. The price of items would go back up slightly yes, but EVERYONE who plays the game would have more gold, not just a select group of people that solo farm.

Last edited by Omniclasm; Jul 04, 2007 at 02:31 AM // 02:31..
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Old Jul 04, 2007, 02:28 AM // 02:28   #156
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Is it just me who wants to shout "ARGGGH Its all in your mind!! Its the same as before!" But people have been telling you there are not many golds dropping now (lie - its unchanged for normal parties) so instead of noticing the Golds before (Wow Im so Lucky I got a gold this hour) You now notice the gaps! (Gaw! Havnt had a Gold for an Hour) Freudian Reaction!

Whimpers...Sorry...I think the whining asura broke me ....
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Old Jul 04, 2007, 02:40 AM // 02:40   #157
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Quote:
Originally Posted by Omniclasm
drago, I'm not arguing that loot scaling is bad. I am 100% behind loot scaling, was one of the best things they did in my opinion. However, slightly increased drops would hurt nobody. Slightly increased globally, not based on party size. That would make acquiring the static price things, such as skills and armor, more feasible for everyone. The price of items would go back up slightly yes, but EVERYONE who plays the game would have more gold, not just a select group of people that solo farm.
Yeah, that makes sense. I totally agree, I wasn't saying you were arguing it. I was just commenting on it what you said.
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Old Jul 04, 2007, 05:19 AM // 05:19   #158
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guildwars just knows how to screw a players trust and ruin a good game.

each new major update they continually ruined the game.
at this rate of losing player trust they're gonna lose quite a lot of their player base before GW2 even comes out. all it takes is for someone to mention loot scaling in GW2 for me to forget about it.

in anycase, what with the direction guildwars seems to be going these days, EoTN is probably going to be it's worst sold product, and GW2 wont even have half as much players as GW1.
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Old Jul 04, 2007, 05:53 AM // 05:53   #159
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Quote:
Originally Posted by kradens
guildwars just knows how to screw a players trust and ruin a good game.

each new major update they continually ruined the game.
at this rate of losing player trust they're gonna lose quite a lot of their player base before GW2 even comes out. all it takes is for someone to mention loot scaling in GW2 for me to forget about it.

in anycase, what with the direction guildwars seems to be going these days, EoTN is probably going to be it's worst sold product, and GW2 wont even have half as much players as GW1.
Can I have your gold before you go? Sheesh atleast say why its going bad.
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Old Jul 04, 2007, 07:31 AM // 07:31   #160
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why would you want my gold? the amazing wonderful loot scaling will provide u with all the gold u'll ever need.
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